Day 25: To ween off Facebook, I recently decided to remove the app on my iPhone. It’s only been a few days, but the itch is ever so prevalent every time I unlock my phone. Did anyone like anything? Did anyone comment on anything? I never realized how these silly numbers and strings of text could become the currency of my self-worth.
More importantly, Facebook has turned this… feeling into something so quantifiable and marketable. It’s not enough to know if someone likes you, because the answer is no longer true or false, but how many.
Question is, where does it end?
We’re in the middle of January and a lot of people are still working on what they want to achieve in 2013. For me, it’s to re-activate this blog and publish a new blog post once a week.
My friend Rod recently told me about a project he’s been working on. Combining a reminder, a to-do list, and a social network, Everest is a productivity app for the iOS that aims to help you live your dreams and achieve your goals.
I still remember this line (I tend to pick up sayings and re-adapt them as life lessons) from this episode of The Simpsons where Bart was helping Ms. Krapappel set up a muffin store so he could avoid confessing to her he was the reason why she got fired. Through The Answer, a spoof of The Secret, he suggested to “break your dream down into smaller wishes, then break those down into wish-able actions.” Everest helps you do exactly that. Continue reading “Introducing Everest, a productivity app for iOS”
Mobile phones have always had short product cycles because consumers, especially those in Europe and Asia, are so used to changing their phones every six months.
And between the new Macbook Pros released late last week, and the anticipation for the upcoming iPad 2 in March on top of all the iPhone and iPod releases later this year, it seems that Apple is updating their products more often than ever.
But wait a minute. The same can’t be said with the videogame industry, right? With Nintendo DS pushing past its sixth year in November and the PS3 currently in its fifth year, game consoles seem to be immune to the ever-shortening product cycles compared to other consumer electronics.
I don’t know how Sony does it, but despite being in its fifth year the PS3 still feels very much like a new console to me. Likewise with the XBOX 360. The only console showing its age so far is the Nintendo Wii, and much of that is because of the difference in its graphic capabilities compared to the PS3 and XBOX 360 from the very beginning.
So what makes game consoles so uniquely different from other consumer electronics? Why are their product cycles acceptable to span well over five years when laptops, mobile phones, tablets, and other tech devices require product updates every eighteen months or less? Continue reading “Product cycles: Ain't age nothing but a number?”
tl;dr – For the most part I love the T-Mobile G2, but am annoyed by some of the unpolished quirks in Android froyo 2.2.
I recently got a new T-Mobile G2 from HTC, and for the most part I love it. Before that, I’ve only used an iPod touch along with my Blackberry Bold so I was curious to give an Android phone a try. I know it takes some getting used to using a different operating system, but a week into the phone I’m finding the OS to lack the polish that I’ve grown accustomed to from Apple. Continue reading “My quirks with Android 2.2”