Game makers: You're losing me as a gamer

My Current-Gen Game Collection
My Current-Gen Game Collection

I remembered in middle school, I would try my hardest to save my allowance just so I can buy a $29.99 game to feed my Nintendo Gameboy. In high school when I was working part-time at the SFUSD as a web designer, I would do the same thing and buy not some, but ALL Squaresoft (now Square Enix) game releases on the original PlayStation. Final Fantasy VII, Parasite Eve, Bushido Blade, Brave Fencer Musashi, Xenogears— you name it, I have it. Everything was so exciting for me and the creativity I found in videogames seemed limitless.

Fast forward to today when games are more accessible and affordable than ever, and I find myself lacking the motivation to even pick up the game controller. I’ve bought my fair share of games in the past twelve months, from Zelda: Skyward Sword to Dark Souls to Rayman Origins, yet the only game I have actually finished was Uncharted 3 back in December of last year.

Part of that reason is the overall direction of gaming. A medium that used to transport me to another world has become something I’ve seemingly played just eighteen months before, changed only by the edition or version printed on the cover. Slowly but surely, I find myself turning on my PS3 at the end of the work day only for Netflix and nothing else. Not even for a quick round of Street Fighter IV.

Games are now created with increasing production value, they are also taking less risk to ensure profitability. Assassin’s Creed II was amazing, but in what way were the next two follow-ups original? Resident Evil 4 was a complete turnaround for the series, but how successful did Capcom in taking Resident Evil 5 to the next level?

Walt Disney didn’t build his empire by creating Snow White and the Seven Dwarfs and then follow-up with Snow White 2, Snow White 3, or even Snow White 3: Ultimate Remix Edition. So how can videogames possibly be mainstream (or otherwise be taken seriously by critics) when most games out there just look like a ripped-off Michael Bay movie? Alien first-person shooters in a post-apocalyptic setting, really?

That’s why I’m honestly more interested in an offbeat game like Rhythm Heaven Fever than Skyrim or Syndicate, just as I’m more interested in risk-taking game like Bastion than another generic modern war shooter. Videogames are created to inspire and introduce people to new experiences, so perhaps ideas should come from organic inspirations instead of market research data.

I’d happily play an original game with a distinctive message instead of a rinse-and-repeat game that offers little more than an upgraded weapon. Until then, I don’t mind using my PS3 as a glorified Netflix player.

❤ wins


Winson Shuen works at IGN but is not an editor. All opinions expressed here are solely his own and do not represent his employer by any means. You can follow him on Twitter @vdot90.

How Assassin's Creed became my favorite videogame franchise

tl;dr – The sense of freedom and style of the world made Assassin’s Creed my favorite videogame franchise.

Assassin's Creed Logo Whenever I ask my friends who their favorite videogame franchise of all time would be, a lot of them will mention Mario, Zelda, Metroid, Halo, Call of Duty or even Beyond Good & Evil (if you’re a hipster, in a I like it before it got big kind of way), but somehow, and out of nowhere, Assassin’s Creed stuck on me.

You see, I’ve always had a fascination with stealth games. From Tenchu to Tom Clancy’s Splinter Cell to Batman: Arkham Asylum from 2008, I’ve always loved playing in the shadows. I like to be absorbed in this environment where the only way to proceed is by performing a calculating set of moves, as if a cleverly disguised chess match. To be able to see the enemy without them seeing me, my hair is standing on end just thinking about it.

Living in the shadows
Image from Gamershell.com

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